Wayward Sky

Wayward Sky
Developer: Uber Entertainment
Release Date: Out Now
Price: £15.49
Nausea: Limited
Controllers: DS4 & Move Compatible 

Wayward Sky takes you high up into the atmosphere, in a charming adventure that sees you attempt to save your father from a flying fortress of menacing machines. 

This is yet another genre, a point-and-click puzzler, that I had no idea would work in VR – and boy does it work. I’ve always wanted to like point-and-click adventures, and I always have enjoyed the first thirty minutes to an hour. But then I get stuck and no matter how intelligent I may feel in normal life; in those games I’m an absolute idiot.

And then comes along Wayward Sky. This title is not difficult by any means, but it is fun, very immersive and may have you scratching your head long enough to make you think, but not long enough to rip off the headset in frustration.

The game begins with you and your father crash landing on a flying fortress. Your father soon gets kidnapped and it is up to you to rescue him; navigating your way through several hours of puzzles in order to do so.

One of the first things that struck me about Wayward Sky was how immersive a third-person, diorama-type game could be in VR. You really feel like you’re there, overlooking your character as you direct her around the world. You observe the world from static positions, which change as you approach the edge of your current view. This helps limit any nausea, eliminating it almost entirely – I felt no ill effects during my entire playthrough.

Wayward Sky is a short title, but well worth playing. 

As I have already mentioned the puzzles are not overly difficult. There are a mixture of first and third person challenges, which is a nice change and helps with immersion. Some have you flipping switches, changing the directions of ridable ropes so you can get to the other side of a crevasse. Others have you avoiding enemy robots, or later on, controlling them in order to help you navigate the fortress. There are more game mechanics and puzzles, but if I were to explain them all in great detail here the surprises would be ruined. Suffice to say there is enough variation to keep your attention.

The story of Wayward Sky is a charming one. Like any good story there are high and low moments, with the backstory of the fortress actually piquing my interest. I enjoyed the story enough to want a sequel, though I’m not sure how that would work – the story wraps up nicely. The game features a nice array of characters, helping to keep you invested.

Controlling your character is easy. You simply point the move controller, or DS4 and… click! It’s just what you’d expect and it all works perfectly here – I never once found myself wrestling with the Move controller to get it to point in the right place.

The game looks great in VR. The art style helps keep the game sharp, crisp and generally pleasant to look at. It doesn’t look amazing in trailers or screenshots but in VR, it really does look great. The sound and music are perfectly suited to the look, though I can’t say I remember the music having finished it.

Wayward Sky looks much better in the headset than it does in trailers or screenshots.

There are collectibles in each section of the game. Some of which were so well hidden I didn’t even notice they were in the game until halfway though. There are also several sets of wind chimes to find and fix; hooking these up with two Move controllers was a simple, yet fun task and something I would have enjoyed more of.

This isn’t the longest PSVR launch title, taking around four hours to complete – and neither is it difficult. However, you get enough for your money and if you’re already a fan of point-and-click titles then this is definitely for you. If, like me, you’re not overly keen on them I would still suggest you give it a go – it’ll be a good indication of whether you’ll ever enjoy the genre in VR.

Verdict: 8/10 – A charming must-have PSVR title, that has seemingly been forgotten amongst the other launch games.



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